First up, I’m sharing an excerpt from the Word Problems Student Workbook. The “Story Problem Challenge” is one of my favorite math club activities.
Following that, you’ll find an amazing online mathemagical adventure for middle school: The Arithmetiquities. It’s great fun, and a great inspiration for students to create their own math stories.
Have fun writing math with your kids!
The Story Problem Challenge
What do you get when you cross a library book or favorite movie with a math worksheet? A great alternative to math homework!
The rules are simple:
(1) Choose a worksheet calculation to be the basis for your word problem.
(2) Solve the calculation.
(3) Consider where these numbers could make sense in your book or movie universe. How might the characters use math? What sort of things would they count or measure? Do they use money? Do they build things, or cook meals, or make crafts? Do they need to keep track of how far they have traveled? Or how long it takes to get there?
(4) Write your story problem.
To make the game easier, you may change the numbers to make a more realistic problem. But you must keep the same type of calculation. For example, if your worksheet problem was 18÷3, you could change it to 18÷6 or 24÷3 or even 119÷17 to fit your story, but you can’t make it something like 18−3.
Remember that some quantities are discrete and countable, such as hobbits and fireworks. Other quantities are continuous, such as a barrel of wine or a length of fabric. Be sure to consider both types when you are deciding what to use in your problem.
Then share your problem with friends, and you try their problems. Can you stump each other?
A Note about Copyright and Trademarks
Old books are in the public domain, so you can always use characters like Robin Hood, Sherlock Holmes, or Winnie-the-Pooh (but not the newer Disney version with the red jacket). But most books and movies are the protected intellectual property of their authors or estates, or of the company who bought those rights.
When you write problems for your own private use, feel free to use your favorite characters from any story. That’s like fan fiction, secret, just for your own pleasure.
But if you decide to share your creation beyond your own home or classroom, then be sure to “genericize” it first. Change or remove the proper names, using general descriptions instead.
For example, if you love the Harry Potter series, you might want to use Harry or Hermione in your story problems. Instead, write about “the boy wizard destined to fight an evil sorcerer.” Or “the bright young witch who can master any spell.”
Or if you like the Star Wars movies, you might write about “an interstellar justice warrior with an energy sword.” Or “an alien master of martial arts training a cocky but inexperienced apprentice.”
We’d love to add your story to the Student Math Makers Gallery.
The adventurers fan out across the land to find and retrieve the Arithmetiquities, a set of ancient mathemagical artifacts.
The Arithmetiquities is a fantasy adventure story told through a sequence of 36 mathematical puzzles.
“Though it is still before sunrise, Lumparland Harbor is already bustling. Sailing ships moor at the misty docks, bringing travelers and goods to the seaside town. Three dwarves disembark from different ships, each adventurer returning home from some faraway locale. The three women gather at the end of the pier.
“The strangers discover that they all live along the main road that leads from the harbor, so they decide to split the cost of a wagon. Egga lives 10 miles away, Floora lives 20 miles away, and Greeta lives 30 miles away. The wagon ride costs $1.50 per mile regardless of the number of passengers.
“How much should each of the adventurers pay so that each one has a fair fare?”
—Jason Ermer, “Lumparland Harbor,” The Arithmetiquities Chapter I
CREDITS: Feature photo (top) by Hannah Olinger via Unsplash.com.