New Math Board Game: MULTI on Kickstarter

If the math classic The Product Game got together with Ultimate Tic-Tac-Toe, this game would be their child.

According to game creator Federico Chialvo, “MULTI is a fantastic 2-player math game designed with the joy of mathematics in mind. This game is so fun your kids won’t want to stop playing, and neither will you!”

Originally designed for students in 2nd-5th grade, MULTI helps children develop fluency with multiplication facts and the relationship between multiples and factors. Even better, the rich strategy and gameplay can be enjoyed by people of all ages.

If you want to play math with an elementary-age child, check out the Kickstarter:

Click Here for the MULTI Game on Kickstarter

“Mathematics is a polarizing topic! For some, it is a fountain of wonder, beauty, and intrigue. For others, it is a cold dark thing, something to be avoided or even feared. Yet, my experience has shown that everyone can find joy in mathematics when it is presented in the right way.”

—Federico Chialvo
MULTI – Math Board Game – Fun For All Ages!

Math Game: Place Value Fish

Math Concepts: addition, subtraction, place value to six or seven digits.
Players: two or more.
Equipment: pencil and paper.

Set-Up

Each player needs a sheet of blank or lined paper, and a pencil.

At the top of your page, write a 6-digit number. All the digits must be different, and none of them can be zero.

How to Play

On your turn, you go fishing for points. Ask one other player, “Give me your _____’s.” The blank is for the single-digit number of your choice.

The other player answers, “You get _____.” This blank is for the value of that digit in the other player’s number.

For example, suppose you asked for 5’s. If the other player has a 5 in the tens place of his number, you get 50 points. But if 5 was in the ten-thousands place, you would get 50,000. And if there is no 5 at all, you get zero.

You add those points to your number. The other player subtracts the points from his number.

Then it’s the next player’s turn to go fishing.

Notice These Rules

Your number may change with each turn (except when you get zero). Always use your most recent number to add or subtract the fishing points.

If you have more than one of the digit asked for (like the player on the left above, who has two 7’s), you may choose which one to give away. That is, you can give the other player 70 points and not even mention the 7,000.

Endgame

Keep taking turns until every player gets five chances to fish for points. After five rounds, whoever has the highest score wins the game.

UNLESS the winner made an arithmetic error.

Be sure to check each other’s math, because any player who makes a mistake automatically loses the game.

Share the Fun

If you try this math game with your kids, I’d love to hear how it goes. Please drop a comment below.

And tell us about your favorite math game, so we can all play that, too. 😀

CREDITS: This game comes from Michael Schiro’s book Mega-Fun Math Games: 70 Quick-and-Easy Games to Build Math Skills. Feature photo (top) by Ruben Ortega via Unsplash.

Playful Math Education Carnival 130

Play. Learn. Enjoy!

Welcome to the 130th edition of the Playful Math Education Blog Carnival, a feast of delectable tidbits of mathy fun.

The Playful Math Carnival is like a free online magazine devoted to learning, teaching, and playing around with math. It’s back-to-school time in the U.S., so this month’s edition focuses on establishing a creative math mindset from preschool to high school.

You’re sure to find something that will delight both you and your child.

By tradition, we start the carnival with a puzzle in honor of our 130th edition. But if you would like to jump straight to our featured blog posts, use our handy Table of Contents.

Click here for all the mathy goodness!

10 Family-Favorite Games for Learning Math Through Play

Oops! I can’t believe I forgot to post these links when my latest book came out way back in March. Indie author fail…

Do you want your children to enjoy learning math?

Teach them how to play!

In excerpts from five of my most popular books, the Let’s Play Math Sampler features ten kid-tested games covering math concepts from counting to prealgebra.

Free Online Preview

Pick up a copy of the Let’s Play Math Sampler today, and make math a playful family adventure.

Buy now:
Amazon-logo google-play-badge the_book_depository_logo Barnes-Noble-logo kobo-logo ibookstore-badg Scribd_logo and other online retailers, or order the paperback by special request at your favorite local bookshop.

…And now I just need to go back and update my original pre-order post, so everyone can find the book no matter which blog they happen to read…

“Laughing Girl” photo (top) by ND Strupler via Flickr (CC BY 2.0).

8 Weeks of Playful Math for Families

Yes, your kids CAN learn to love math. Keep your children’s math skills fresh with my 8-week email series of math games and activities.

No purchase necessary! Just sign up for my email newsletter, and every week for the next two months you’ll automatically receive one of my favorite math club activities or an excerpt from my series of math game books.

Plus you’ll get a free download of my 24-page booklet How To Solve Math Problems: A Common-Sense Approach. And I’ll send you occasional news updates with playful math tips, resource links, and book sales or other promotions.

Click Here To Sign Up

Don’t like email? Then check out my new Let’s Play Math Sampler: 10 Family-Favorite Games for Learning Math Through Play. For the price of a cup of coffee Now FREE for the duration of the pandemic crisis, it’s a great way to get started with playful math.

Or grab them both: There’s very little overlap between the free email series and the Sampler book. So try them both and discover more than a dozen ways to play math with your kids!

PHOTO CREDITS: “The smiling sisters” photo by Caroline Hernandez and “Puddle Jumping” by Rupert Britton via Unsplash.com.

Math Game: Six Hundred

Today I’m working on the next book in my Math You Can Play series, culling the games that don’t fit. Six Hundred is a fine game, but I can’t figure out how it landed in the prealgebra manuscript…

Math Concepts: addition, multiplication, parity (odd or even).
Players: any number.
Equipment: six regular 6-sided dice (my math club kids love this set), free printable score sheet, pen or pencil.

Click Here for the Score Sheet

Set-Up

A full game consists of eighteen rounds of play. Players may share the dice and score sheet, taking turns around the table. But for a large group you may want to have extras, so that two or more people can be rolling their dice at the same time.

How to Play

On your turn, roll all six dice up to three times. After each roll, you may set aside one or more dice to keep for scoring, if you wish. Once a die has been set aside, you may not change your mind and roll it again.

After the third roll, choose an unused category on your score sheet. Count the dice according to the rules for that section, and write down your score. If your dice do not fit anywhere, then you must take a zero in the category of your choice.

When all players have filled their score sheet and recorded any appropriate bonuses (or penalties), whoever has the highest score wins.

Scoring

Dice are scored in eighteen categories, in four sections, as follows. The maximum possible score is 600 points.

Numbers

Record the sum of only the dice showing that number. For example, if you rolled 1, 1, 3, 4, 4, 4, you could score 2 in the Ones category. Or you could score 12 in the Fours category, or zero in the Fives.

Bonus: If the combined Numbers score is 80 or more, add 35 points to your total.

Rungs (1–4)

Score the total of all six dice. Like a ladder, the score in each rung must be greater than the one before it. Rung 1 gets the lowest number, and Rung 4 the highest.

You may fill in the rungs in any order. But if you write 18 in Rung 2, then the score in Rung 1 must be 17 or less, and the score in Rung 3 must be at least 19.

Penalty: If the Rung scores don’t fit the ascending value rule, this category is worth zero.

Clusters

Score the total of all six dice, if they fit the rules for that category.

  • Four of a Kind: at least four dice show the same number.
  • Five of a Kind: at least five dice show the same number.
  • Odds: all six dice show odd numbers.
  • Evens: all six dice show even numbers.
Patterns

Score the amount shown for each pattern.

  • Series: 30 points you roll 1, 2, 3, 4, 5, 6.
  • Pairs: 30 points if you roll three pairs of matching numbers. Four dice showing the same number may be counted as two pairs.
  • Triplets: 30 points if you roll two sets of three dice with the same numbers, such as three 2s and three 5s.
  • Sextet: 36 points when all six dice show the same number.
Game Bonus

If you score at least one point in all eighteen categories, or if the only zero you take is for the sextet, then award yourself an additional 36 points.

History

Players around the world have played poker-style dice games for ages. I grew up with Yahtzee, but you may know the game by Yatzy, Yacht, Generala, or another name.

Reiner Knizia included this mathematical version in his book Dice Games Properly Explained. And I found it online at Michael Ayers’s Stick Insect blog.

John Golden posted a simpler “Mathzee” game played with five dice on his Math Hombre blog — and while you’re there, be sure to check out his amazing Math Games page.

CREDITS: Feature photo (top) by rekre89 via Flickr (CC BY 2.0).