Math Game: Thirty-One

Math Concepts: addition to thirty-one, thinking ahead.
Players: best for two.
Equipment: one deck of math cards.

How to Play

Lay out the ace to six of each suit in a row, face-up and not overlapping, one suit above another. You will have one column of four aces, a column of four twos, and so on‌—‌six columns in all.

The first player flips a card upside down and says its number value. Then the second player turns down a card, adds it to the first player’s number, and says the sum.

Players alternate, each time turning down one card, mentally adding its value to the running total, and saying the new sum out loud. The player who exactly reaches thirty-one, or who forces the next player to go over that sum, wins the game.

31-Game

Continue reading Math Game: Thirty-One

Math Game: Chopsticks

Math Concepts: counting up to five, thinking ahead.
Players: two or more.
Equipment: none.

How to Play

Each player starts with both hands as fists, palm down, pointer fingers extended to show one point for each hand. On your turn, use one of your fingers to tap one hand:

  • If you tap an opponent’s hand, that person must extend as many extra fingers on that hand (in addition to the points already there) as you have showing on the hand that tapped. Your own fingers don’t change.
  • If you force your opponent to extend all the fingers and thumb on one hand, that makes a “dead hand” that must be put behind the player’s back, out of the game.
  • If you tap your own hand, you can “split” fingers from one hand to the other. For instance, if you have three points on one hand and only one on the other, you may tap hands to rearrange them, putting out two fingers on each hand. Splits do not have to end up even, but each hand must end up with at least one point (and less than five, of course).
  • You may even revive a dead hand if you have enough fingers on your other hand to split. A dead hand has lost all its points, so it starts at zero. When you tap it, you can share out the points from your other hand as you wish.

The last player with a live hand wins the game.

When a two-points hand taps a one-point hand, that player must put out two more fingers.
When a two-points hand taps a one-point hand, that player must put out two more fingers.

Continue reading Math Game: Chopsticks

Horseshoes: A Place Value Game

[Feature photo above by Johnmack161 via Wikimedia Commons (CC BY 2.5).]

I first saw place value games on the old PBS Square One TV show (video below). Many teachers have posted versions of the game online, but Snugglenumber by Anna Weltman is by far the cutest variation. Anna kindly gave me permission to use the game in my upcoming Math You Can Play book series, and I added the following variation:

Horseshoes

snugglenumber

Math Concepts: place value, strategic thinking.
Players: two or more.
Equipment: one deck of playing cards, or a double deck for more than three players.

Separate out the cards numbered ace (one) through nine, plus cards to represent the digit zero. We use the queens (Q is round enough for pretend), but you could also use the tens and just count them as zero.

Shuffle well and deal eleven cards to each player. Arrange your cards in the snugglenumber pattern shown here, one card per blank line, to form numbers that come as close to each target number as you can get it.

Continue reading Horseshoes: A Place Value Game

Fraction Game: My Closest Neighbor

[Feature photo above by Jim Larrison, and antique playing cards below by Marcee Duggar, via Flickr (CC BY 2.0).]

I missed out on the adventures at Twitter Math Camp, but I’m having a great time working through the blog posts about it. I prefer it this way — slow reading is more my speed. Chris at A Sea of Math posted a wonderful game based on one of the TMC workshops. Here is my variation.

Math concepts: comparing fractions, equivalent fractions, benchmark numbers, strategic thinking.

Players: two to four.

Equipment: two players need one deck of playing cards, three or four players need a double deck.

Continue reading Fraction Game: My Closest Neighbor

Multiplication Models Card Game

multfrac-300Update: An expanded version of this post is featured in my book Multiplication & Fractions: Math Games for Tough Topics, available now at your favorite online book dealer.

Homeschooling parents know that one of the biggest challenges for any middle-elementary math student is to master the multiplication facts. It can seem like an unending task to memorize so many facts and be able to pull them out of mental storage in any order on demand.

Too often, we are tempted to stress the rote aspect of such memory work, which makes our children lose their focus on what multiplication really means. Before practicing the times table facts, make sure your student gets plenty of practice recognizing and using the common models for multiplication.

To help your children see what multiplication looks like in real life, explore the multitude of Multiplication Models collected at the Natural Math website. Or sign up for their Multiplication Explorers Online Course.

You may want to pick up this poster and use it for ideas as you play the Tell Me a (Math) Story game. Word problems are important for children learning any new topic in math, because they give children a mental “hook” on which to hang the abstract number concepts.

And for extra practice, you can play my free card game…

Click here to continue reading.

Maze Game: Land or Water?

This was a fun activity from Moebius Noodles for our PK-1st grade Homeschool Math in the Park group. The children take turns making a maze and setting a dinosaur inside. Then the other dinosaurs (parents or siblings) try to guess whether their friend is on the land or in the water.

Draw the maze

Player #1

(1) First, draw a big circle on the white board. This is your lake.

(2) With a finger or a bit of cloth, erase a small section of the circle to create the opening for your maze.

(3) Starting at one edge of the opening, draw a random squiggle inside the circle. Make your squiggle end at the other edge of the opening.

Looks like Land

(4) Set your dinosaur anywhere inside the maze.

Player #2

(1) Now it’s your turn to guess. Is the dinosaur standing on the land? Is it swimming in the water?

(2) How will you figure out if you guessed right?

(3) Check by jumping across the lines of the maze. Each jump takes you across a boundary: Splash! (Into the water.) Thump! (Back on the land.) Splash! Thump! … Until you reach the dinosaur inside.

(4) Or go to the maze entrance and walk your dinosaur along the path. Can you find your way?

land or water

 
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“Maze Game: Land or Water?” copyright © 2013 by Denise Gaskins. All photos copyright © Denise Gaskins.

Princess in the Dungeon Game

Yet more fun from Rosie at Education Unboxed. I found these while looking for videos to use in my PUFM Subtraction post. Rosie says:

This is seriously embarrassing and I debated whether to put this video online or not because this is NOT my normal personality, but my girls made up this game and will play it for over an hour and ask for it repeatedly… so I figured someone out there might be able to use it with their kids, too.

If you know me, please don’t ever ask me to do this in public. I will refuse.

Princess in the Dungeon, Part 1 – Fractions with Cuisenaire Rods

http://vimeo.com/42739095

Continue reading Princess in the Dungeon Game

Game: Times Tac Toe

Photo by jma.work via flickr.

I’ve been working on a book of math games for homeschoolers and other teachers. I hope to get it published later this year, but the editing drags on. Would anybody like to draw the illustrations?

Meanwhile, here’s a 2-player game your students may enjoy…

Set Up

Print out a blank times table chart and place it between the players. Each player will need a colored marker, and the colors must be different enough to be easily distinguished.

Remove the jokers and kings from a deck of poker-style playing cards, but leave the jacks (= 11) and queens (= 12). Shuffle the deck, and place the stack face down as a draw pile.

Continue reading Game: Times Tac Toe