Musings: If Not Methods, Then What?

Last week, I quoted Pam Harris calling out a foundational myth of math education, the idea that we need to teach kids the methods that work on even the most difficult math problems.

“We have a misconception in math education that we think we need to teach methods so that kids can answer the craziest kind of a particular problem.

    “We would be far better served to teach kids to think about the most common kinds of questions WELL, and let technology handle the crankiest.”

    —Pam Harris

    Since many of us grew up in schools that taught these methods, they may feel like the only sensible approach to math. Without the standard procedures, how will our kids learn to do math?

    If we don’t teach subtraction with borrowing/renaming, how can students figure out calculations like 431 − 86? If we don’t teach fraction rules, how will they handle problems like 1 1/2 ÷ 3/8?

    Continue reading Musings: If Not Methods, Then What?

    Middle School Math Proof

    Homeschool Memories…

    Kitten (my daughter) and I sat on the couch sharing a whiteboard, passing it back and forth as we took turns working through our prealgebra book together.

    The chapter on number theory began with some puzzles about multiples and divisibility rules.

    Continue reading Middle School Math Proof

    How Will You Celebrate this Epic Twosday?

    Tomorrow is Tuesday 2/22/22 (or 22/2/22, if you prefer). What a wonderfully epic Twosday!

    Here’s a puzzle your family or class may enjoy…

    The “All 2s” Challenge

    Use only the digit 2, and try to use as few of them as you can for each calculation. You may use any math operations you know.

    For example:
    0 = 2 − 2
    8 = 2 + 2 + 2 + 2

    • Can you find a way to make 8 using fewer than four 2s?
    • What other numbers can you make?
    • Can you calculate all the numbers from 1–20? 1–100?

    Putting 2 in Perspective

    You might enjoy practicing your math art skills with this 2-digit challenge from Steve Wyborney.

    How many blocks make the digit 2? How did you count them?

    Prime Factor Art on a Hundred Chart

    The best way to practice math is to play with it — to use the patterns and connections between math concepts in your pursuit of something fun or beautiful.

    So this art project is a great way to practice multiplication. Use the prime factors of numbers from one to one hundred to create a colorful design.

    Start with a Hundred Chart

    First, download this printable file of hundred charts in non-photo blue (or light gray, if you’re printing in grayscale). The file includes:

    • Line-by-line traditional chart, counting from top to bottom.
    • Line-by-line bottom’s-up chart, counting from bottom to top.
    • Ulam’s Spiral chart, spiraling out from the center.
    • Blank grids for making your own patterns.

    Download the Printable Charts

    Continue reading Prime Factor Art on a Hundred Chart

    Kenken is Mathematical Play

    It’s back-to-school time here in the States. And that means it’s time for the Kenken Classroom Newsletter. Yay for math puzzles!

    KenKen arithmetic puzzles build mental math skills, logical reasoning, persistence, and mathematical confidence.

    Free via email every Friday during the school year.

    What a great way to prepare your children for success in math!

    Sign up anytime:

    Click Here for KenKen Classroom Newsletter

    Continue reading Kenken is Mathematical Play

    Math Game: Place Value Fish

    Math Concepts: addition, subtraction, place value to six or seven digits.
    Players: two or more.
    Equipment: pencil and paper.

    Set-Up

    Each player needs a sheet of blank or lined paper, and a pencil.

    At the top of your page, write a 6-digit number. All the digits must be different, and none of them can be zero.

    How to Play

    On your turn, you go fishing for points. Ask one other player, “Give me your _____’s.” The blank is for the single-digit number of your choice.

    The other player answers, “You get _____.” This blank is for the value of that digit in the other player’s number.

    For example, suppose you asked for 5’s. If the other player has a 5 in the tens place of his number, you get 50 points. But if 5 was in the ten-thousands place, you would get 50,000. And if there is no 5 at all, you get zero.

    You add those points to your number. The other player subtracts the points from his number.

    Then it’s the next player’s turn to go fishing.

    Notice These Rules

    Your number may change with each turn (except when you get zero). Always use your most recent number to add or subtract the fishing points.

    If you have more than one of the digit asked for (like the player on the left above, who has two 7’s), you may choose which one to give away. That is, you can give the other player 70 points and not even mention the 7,000.

    Endgame

    Keep taking turns until every player gets five chances to fish for points. After five rounds, whoever has the highest score wins the game.

    UNLESS the winner made an arithmetic error.

    Be sure to check each other’s math, because any player who makes a mistake automatically loses the game.

    Share the Fun

    If you try this math game with your kids, I’d love to hear how it goes. Please drop a comment below.

    And tell us about your favorite math game, so we can all play that, too. 😀

     
    * * *

    This game comes from Michael Schiro’s book Mega-Fun Math Games: 70 Quick-and-Easy Games to Build Math Skills.

    This blog is reader-supported.

    If you’d like to help fund the blog on an on-going basis, then please join me on Patreon for mathy inspiration, tips, and an ever-growing archive of printable activities.

    If you liked this post, and want to show your one-time appreciation, the place to do that is PayPal: paypal.me/DeniseGaskinsMath. If you go that route, please include your email address in the notes section, so I can say thank you.

    Which I am going to say right now. Thank you!

    “Math Game: Place Value Fish” copyright © 2019 by Denise Gaskins. Image at the top of the post copyright © Ruben Ortega via Unsplash.

    A Puzzle for Palindromes

    If you haven’t seen the meme going around, this is a palindrome week because the dates (written American style and with the year shortened to ’19) are the same when reversed.

    Here’s a math puzzle for palindrome week — or any time you want to play with math:

    • Print a 100 chart.
    • Choose a color code.
    • Play!

    What do you think: Will all numbers eventually turn into palindromes?

    Links

    You can find all sorts of hundred charts on my Free Math Printable Files page.

    Read about the history of palindromes on Nrich Math’s Palindromes page.

    Find out more about the Palindromic Number Conjecture in Mark Chubb’s article An Unsolved Problem your Students Should Attempt.

    Or play with Manan Shah’s advanced palindromic number questions.

    Get Your Weekly KenKen Puzzles for Kids

    KenKen6x6

    KenKen arithmetic puzzles build mental math skills, logical reasoning, persistence, and mathematical confidence.

    Free via email every Friday during the school year.

    What a great way to prepare your children for success in math!

    Sign up anytime:

    Click Here for KenKen Classroom Newsletter

    How to Play

    For easy printing, right-click to open the image above in a new tab.

    Place the numbers from 1 to 6 into each row and column. None of the numbers may repeat in any row or column. Within the black “cages,” the numbers must add, subtract, multiply, or divide to give the answer shown.

    Math Activity: Polite Numbers

    Did you know that numbers can be polite? In math, a polite number is any number we can write as the sum of two or more consecutive positive whole numbers.

    (Consecutive means numbers that come one right after another in the counting sequence.)

    For example, five is a polite number, because we can write it as the sum of two consecutive numbers:
    5 = 2 + 3

    Nine is a doubly polite number, because we can write it two ways:
    9 = 4 + 5
    9 = 2 + 3 + 4

    And fifteen is an amazingly polite number. We can write fifteen as the sum of consecutive numbers in three ways:
    15 = 7 + 8
    15 = 4 + 5 + 6
    15 = 1 + 2 + 3 + 4 + 5

    How many other polite numbers can you find?

    You can build polite numbers (like fifteen) with a staircase of blocks.

    What Do You Notice?

    Are all numbers polite?

    Or can you find an impolite number?

    Can you make a collection of polite and impolite numbers? Find as many as you can.

    How many different ways can you write each polite number as a sum of consecutive numbers?

    What do you notice about your collection of polite and impolite numbers?

    Can you think of a way to organize your collection so you can look for patterns?

    What Do You Wonder?

    Make a conjecture about polite or impolite numbers. A conjecture is a statement that you think might be true.

    For example, you might make a conjecture that “All odd numbers are…” — How would you finish that sentence?

    Make another conjecture.

    And another.

    Can you make at least five conjectures about polite and impolite numbers?

    What is your favorite conjecture? Does thinking about it make you wonder about numbers?

    Can you think of any way to test your conjectures, to know whether they will always be true or not?

    Real Life Math Is Social

    This is how mathematics works. Mathematicians play with numbers, shapes, or ideas and explore how those relate to other ideas.

    After collecting a set of interesting things, they think about ways to organize them, so they can look for patterns and connections. They make conjectures and try to imagine ways to test them.

    And mathematicians compare their ideas with each other. In real life, math is a very social game.

    So play with polite and impolite numbers. Compare your conjectures with a friend.

    Share your ideas in the comments section below.

    And check out the list of student conjectures at the Ramblings of a Math Mom blog.

    CREDITS: Numbers photo (top) by James Cridland via Flickr (CC BY 2.0). I first saw this activity at Dave Marain’s Math Notations blog, and it’s also available as a cute printable Nrich poster. For a detailed analysis, check out Wai Yan Pong’s “Sums of Consecutive Integers” article.

    Math Game: Six Hundred

    Today I’m working on the next book in my Math You Can Play series, culling the games that don’t fit. Six Hundred is a fine game, but I can’t figure out how it landed in the prealgebra manuscript…

    Math Concepts: addition, multiplication, parity (odd or even).
    Players: any number.
    Equipment: six regular 6-sided dice (my math club kids love this set), free printable score sheet, pen or pencil.

    Click Here for the Score Sheet

    Set-Up

    A full game consists of eighteen rounds of play. Players may share the dice and score sheet, taking turns around the table. But for a large group you may want to have extras, so that two or more people can be rolling their dice at the same time.

    How to Play

    On your turn, roll all six dice up to three times. After each roll, you may set aside one or more dice to keep for scoring, if you wish. Once a die has been set aside, you may not change your mind and roll it again.

    After the third roll, choose an unused category on your score sheet. Count the dice according to the rules for that section, and write down your score. If your dice do not fit anywhere, then you must take a zero in the category of your choice.

    When all players have filled their score sheet and recorded any appropriate bonuses (or penalties), whoever has the highest score wins.

    Scoring

    Dice are scored in eighteen categories, in four sections, as follows. The maximum possible score is 600 points.

    Numbers

    Record the sum of only the dice showing that number. For example, if you rolled 1, 1, 3, 4, 4, 4, you could score 2 in the Ones category. Or you could score 12 in the Fours category, or zero in the Fives.

    Bonus: If the combined Numbers score is 80 or more, add 35 points to your total.

    Rungs (1–4)

    Score the total of all six dice. Like a ladder, the score in each rung must be greater than the one before it. Rung 1 gets the lowest number, and Rung 4 the highest.

    You may fill in the rungs in any order. But if you write 18 in Rung 2, then the score in Rung 1 must be 17 or less, and the score in Rung 3 must be at least 19.

    Penalty: If the Rung scores don’t fit the ascending value rule, this category is worth zero.

    Clusters

    Score the total of all six dice, if they fit the rules for that category.

    • Four of a Kind: at least four dice show the same number.
    • Five of a Kind: at least five dice show the same number.
    • Odds: all six dice show odd numbers.
    • Evens: all six dice show even numbers.
    Patterns

    Score the amount shown for each pattern.

    • Series: 30 points you roll 1, 2, 3, 4, 5, 6.
    • Pairs: 30 points if you roll three pairs of matching numbers. Four dice showing the same number may be counted as two pairs.
    • Triplets: 30 points if you roll two sets of three dice with the same numbers, such as three 2s and three 5s.
    • Sextet: 36 points when all six dice show the same number.
    Game Bonus

    If you score at least one point in all eighteen categories, or if the only zero you take is for the sextet, then award yourself an additional 36 points.

    History

    Players around the world have played poker-style dice games for ages. I grew up with Yahtzee, but you may know the game by Yatzy, Yacht, Generala, or another name.

    Reiner Knizia included this mathematical version in his book Dice Games Properly Explained. And I found it online at Michael Ayers’s Stick Insect blog.

    John Golden posted a simpler “Mathzee” game played with five dice on his Math Hombre blog — and while you’re there, be sure to check out his amazing Math Games page.

     
    * * *

    This blog is reader-supported.

    If you’d like to help fund the blog on an on-going basis, then please join me on Patreon for mathy inspiration, tips, and an ever-growing archive of printable activities.

    If you liked this post, and want to show your one-time appreciation, the place to do that is PayPal: paypal.me/DeniseGaskinsMath. If you go that route, please include your email address in the notes section, so I can say thank you.

    Which I am going to say right now. Thank you!

    “Math Game: Six Hundred” copyright © 2019 by Denise Gaskins. Image at the top of the post copyright © rekre89 via Flickr (CC BY 2.0).