## Playing Math with Michael and Nash

Michael and Nash have been creating and posting new math games with astonishing regularity throughout the pandemic. Their YouTube channel is a great resource for parents who want to play math with elementary-age children.

Today’s entry: Closest to Ten, a quick game for addition and subtraction fluency with a tiny bit of multiplication potential.

And here’s one of my favorites for older players: Factor Triangles, a card game for 2-digit multiplication.

Check out their channel, and have fun playing math with your kids!

## Math for Star Wars Day

### May the Fourth be with you!

Here is a math problem in honor of one of our family’s favorite movies…

Han Solo was doing much-needed maintenance on the Millennium Falcon. He spent 3/5 of his money upgrading the hyperspace motivator. He spent 3/4 of the remainder to install a new blaster cannon. If he spent 450 credits altogether, how much money did he have left?

Stop and think about how you would solve it before reading further.

## Homeschooling Tip #1: Start with Play

For children, learning always begins with play. This is how they wrap their minds around new ideas and make them their own.

“There should be no element of slavery in learning. Enforced exercise does no harm to the body, but enforced learning will not stay in the mind. So avoid compulsion, and let your children’s lessons take the form of play.”

—Plato, The Republic

If we want our children to enjoy learning math, our first job is to establish an attitude of playfulness.

This is especially important for anyone working with a discouraged child or a child who is afraid of math. The best way to help a discouraged child is to put away the workbook. Try something different, fun, and challenging.

## How to Homeschool Math

Far too many people find themselves suddenly, unexpectedly homeschooling their children. This prompts me to consider what advice I might offer after more than three decades of teaching kids at home.

Through my decades of homeschooling five kids, we lived by two rules:

Do math. Do reading.

As long as we hit those two topics each day, I knew the kids would be fine. Do some sort of mathematical game or activity. Read something from that big stack of books we collected at the library.

Conquer the basics of math and reading, then everything else will fall into place.

## Play Math with Your Kids for Free

One of the most common questions I get from parents who want to help their children enjoy math is, “Where do we start?”

My favorite answer: “Play games!”

And as the world slowly recovers from the pandemic crisis, it’s even more important for families to play together. So my publisher agreed to make my ebook Let’s Play Math Sampler: 10 Family-Favorite Games for Learning Math Through Play free for the duration.

## Playing with a Hundred Chart #35: The Number Grid Game

This is a pretty simple game, but it makes a nice variation on the Race-to-100 game for young children who need to work on counting by tens from any number.

### How to Play

You’ll need a 6-sided die, a hundred chart (printables here), and a small token to mark each player’s square. A crumpled bit of colored construction paper works well as a token.

Take turns rolling the die. If you roll:

• 1: Move either 1 or 10 squares, your choice.
• 2: Move either 2 or 20 squares.
• 3–6: Move that number of squares.

The first player to reach the final square by exact count wins the game.

Variation #1: For a shorter game, the first player to move off the board wins. You don’t have to hit the final square by exact count.

Variation #2: For a longer game, if you cannot move your full roll forward, you must move backward. Rolling 6 is a “wild card” — you can move any number from one to ten.

Variation #3: Count down. Start at the highest number on your chart and subtract each roll, moving toward zero. If you have a chart like the original shown above, a player whose move goes past zero into negatives will add the number on their next roll.

### More Ways to Play on a Hundred Chart

A hundred chart can provide mathematical play from preschool to high school. The list on my blog began many years ago with seven activities, games, and logic puzzles.

Wow, has it grown!

## New Math Board Game: MULTI on Kickstarter

If the math classic The Product Game got together with Ultimate Tic-Tac-Toe, this game would be their child.

According to game creator Federico Chialvo, “MULTI is a fantastic 2-player math game designed with the joy of mathematics in mind. This game is so fun your kids won’t want to stop playing, and neither will you!”

Originally designed for students in 2nd-5th grade, MULTI helps children develop fluency with multiplication facts and the relationship between multiples and factors. Even better, the rich strategy and gameplay can be enjoyed by people of all ages.

If you want to play math with an elementary-age child, check out the Kickstarter:

“Mathematics is a polarizing topic! For some, it is a fountain of wonder, beauty, and intrigue. For others, it is a cold dark thing, something to be avoided or even feared. Yet, my experience has shown that everyone can find joy in mathematics when it is presented in the right way.”

—Federico Chialvo
MULTI – Math Board Game – Fun For All Ages!

## Math Game: Place Value Fish

Math Concepts: addition, subtraction, place value to six or seven digits.
Players: two or more.
Equipment: pencil and paper.

### Set-Up

Each player needs a sheet of blank or lined paper, and a pencil.

At the top of your page, write a 6-digit number. All the digits must be different, and none of them can be zero.

### How to Play

On your turn, you go fishing for points. Ask one other player, “Give me your _____’s.” The blank is for the single-digit number of your choice.

The other player answers, “You get _____.” This blank is for the value of that digit in the other player’s number.

For example, suppose you asked for 5’s. If the other player has a 5 in the tens place of his number, you get 50 points. But if 5 was in the ten-thousands place, you would get 50,000. And if there is no 5 at all, you get zero.

You add those points to your number. The other player subtracts the points from his number.

Then it’s the next player’s turn to go fishing.

### Notice These Rules

Your number may change with each turn (except when you get zero). Always use your most recent number to add or subtract the fishing points.

If you have more than one of the digit asked for (like the player on the left above, who has two 7’s), you may choose which one to give away. That is, you can give the other player 70 points and not even mention the 7,000.

### Endgame

Keep taking turns until every player gets five chances to fish for points. After five rounds, whoever has the highest score wins the game.

UNLESS the winner made an arithmetic error.

Be sure to check each other’s math, because any player who makes a mistake automatically loses the game.

### Share the Fun

If you try this math game with your kids, I’d love to hear how it goes. Please drop a comment below.

And tell us about your favorite math game, so we can all play that, too. 😀

CREDITS: This game comes from Michael Schiro’s book Mega-Fun Math Games: 70 Quick-and-Easy Games to Build Math Skills. Feature photo (top) by Ruben Ortega via Unsplash.

## A Puzzle for Palindromes

If you haven’t seen the meme going around, this is a palindrome week because the dates (written American style and with the year shortened to ’19) are the same when reversed.

Here’s a math puzzle for palindrome week — or any time you want to play with math:

• Print a 100 chart.
• Choose a color code.
• Play!

What do you think: Will all numbers eventually turn into palindromes?

You can find all sorts of hundred charts on my Free Math Printable Files page.

Read about the history of palindromes on Nrich Math’s Palindromes page.

Find out more about the Palindromic Number Conjecture in Mark Chubb’s article An Unsolved Problem your Students Should Attempt.

Or play with Manan Shah’s advanced palindromic number questions.

## Math Game: Six Hundred

Today I’m working on the next book in my Math You Can Play series, culling the games that don’t fit. Six Hundred is a fine game, but I can’t figure out how it landed in the prealgebra manuscript…

Math Concepts: addition, multiplication, parity (odd or even).
Players: any number.
Equipment: six regular 6-sided dice (my math club kids love this set), free printable score sheet, pen or pencil.

### Set-Up

A full game consists of eighteen rounds of play. Players may share the dice and score sheet, taking turns around the table. But for a large group you may want to have extras, so that two or more people can be rolling their dice at the same time.

### How to Play

On your turn, roll all six dice up to three times. After each roll, you may set aside one or more dice to keep for scoring, if you wish. Once a die has been set aside, you may not change your mind and roll it again.

After the third roll, choose an unused category on your score sheet. Count the dice according to the rules for that section, and write down your score. If your dice do not fit anywhere, then you must take a zero in the category of your choice.

When all players have filled their score sheet and recorded any appropriate bonuses (or penalties), whoever has the highest score wins.

### Scoring

Dice are scored in eighteen categories, in four sections, as follows. The maximum possible score is 600 points.

##### Numbers

Record the sum of only the dice showing that number. For example, if you rolled 1, 1, 3, 4, 4, 4, you could score 2 in the Ones category. Or you could score 12 in the Fours category, or zero in the Fives.

Bonus: If the combined Numbers score is 80 or more, add 35 points to your total.

##### Rungs (1–4)

Score the total of all six dice. Like a ladder, the score in each rung must be greater than the one before it. Rung 1 gets the lowest number, and Rung 4 the highest.

You may fill in the rungs in any order. But if you write 18 in Rung 2, then the score in Rung 1 must be 17 or less, and the score in Rung 3 must be at least 19.

Penalty: If the Rung scores don’t fit the ascending value rule, this category is worth zero.

##### Clusters

Score the total of all six dice, if they fit the rules for that category.

• Four of a Kind: at least four dice show the same number.
• Five of a Kind: at least five dice show the same number.
• Odds: all six dice show odd numbers.
• Evens: all six dice show even numbers.
##### Patterns

Score the amount shown for each pattern.

• Series: 30 points you roll 1, 2, 3, 4, 5, 6.
• Pairs: 30 points if you roll three pairs of matching numbers. Four dice showing the same number may be counted as two pairs.
• Triplets: 30 points if you roll two sets of three dice with the same numbers, such as three 2s and three 5s.
• Sextet: 36 points when all six dice show the same number.
##### Game Bonus

If you score at least one point in all eighteen categories, or if the only zero you take is for the sextet, then award yourself an additional 36 points.

### History

Players around the world have played poker-style dice games for ages. I grew up with Yahtzee, but you may know the game by Yatzy, Yacht, Generala, or another name.

Reiner Knizia included this mathematical version in his book Dice Games Properly Explained. And I found it online at Michael Ayers’s Stick Insect blog.

John Golden posted a simpler “Mathzee” game played with five dice on his Math Hombre blog — and while you’re there, be sure to check out his amazing Math Games page.

CREDITS: Feature photo (top) by rekre89 via Flickr (CC BY 2.0).